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Collegiate Rocket League FINALS
Our services specialize in crafting impactful marketing campaigns for fashion brands. We leverage our expertise to create compelling and targeted campaigns that resonate with the brand's audience, drive engagement, and increase brand awareness. From creative concept development to strategic execution, we deliver results-oriented campaigns that leave a lasting impact in the competitive fashion industry.
Collegiate Rocket League FINALS
As one of game developer Psyonix’s flagship esports broadcasts, Collegiate Rocket League is the world’s most popular collegiate esports show—easily drawing upwards of 30,000 concurrent viewers per broadcast.
Following the success of Bento’s seasonal CRL broadcasts in-studio, Bento produced the live Grand Finals event—held annually at the Esports Stadium Arlington in Arlington, TX.
With the assistance of venue staff, Bento produced all aspects of the Grand Finals—including video assets, dynamic graphics, set design, run-of-show, stage blocking, stage lighting, audio cues, and LED operation.
In all, over the course of five years—Bento produced 10 seasons of CRL, playing a pivotal role in the success of collegiate esports programs across the nation.
Following the success of Bento’s seasonal CRL broadcasts in-studio, Bento produced the live Grand Finals event—held annually at the Esports Stadium Arlington in Arlington, TX.
With the assistance of venue staff, Bento produced all aspects of the Grand Finals—including video assets, dynamic graphics, set design, run-of-show, stage blocking, stage lighting, audio cues, and LED operation.
In all, over the course of five years—Bento produced 10 seasons of CRL, playing a pivotal role in the success of collegiate esports programs across the nation.
15m+
Unique Views
150+
Broadcast Days
6
Production Studios
INTEL PAX EAST 2022 & 2023
As a multifaceted platform for companies in the gaming industry to connect with their audience, the Penny Arcade Expo (PAX) plays host to a wide variety of tech, gaming, and lifestyle companies each year—including the American chip manufacturer Intel.
The Intel Stage at PAX East was the focal point of a 4-day live production covering PC build streams, tech product demos, industry panels, and gaming competitions.
Bento designed, produced, and flawlessly executed all elements of the Intel Stage, delivering an immersive and seamless experience for attendees.
The Intel Stage at PAX East was the focal point of a 4-day live production covering PC build streams, tech product demos, industry panels, and gaming competitions.
Bento designed, produced, and flawlessly executed all elements of the Intel Stage, delivering an immersive and seamless experience for attendees.
25k+ sq ft
Booth Size
110k+
Unique Booth Visitors
80 HRS
Onstage Programming
INTEL MOD
WORKSHOP
Intel’s Mod Workshop celebrates the intersection of the PC Gaming and modification communities—featuring live broadcast coverage of PC modification, built in collaboration with a gaming influencer.
As a technology show, Mod Workshop aims to educate audiences on the accessibility of PC modification—reducing the learning curve with step-by-step instruction demonstrated by a professional PC modder.
From 2019-2023, Bento broadcasted over 100+ PCs hand-built live on-air, sourcing a wide variety of influencers and thousands of individual PC components while managing all aspects of programming and production.
As a technology show, Mod Workshop aims to educate audiences on the accessibility of PC modification—reducing the learning curve with step-by-step instruction demonstrated by a professional PC modder.
From 2019-2023, Bento broadcasted over 100+ PCs hand-built live on-air, sourcing a wide variety of influencers and thousands of individual PC components while managing all aspects of programming and production.
75+
Episodes
140
Influencers
10m+
Unique Views
INTEL
IN PROCESS
INTEL IN PROCESS is a captivating docuseries by Intel Gaming that delves into the dynamic world of computer technology through the personal and professional journeys of industry experts.
Each episode unveils the unique stories of these experts, showcasing their creative processes, challenges, and triumphs while emphasizing the pivotal role of Intel products in their work.
Through intimate interviews and behind-the-scenes footage, INTEL IN PROCESS offers an exclusive look into the diverse and innovative ways in which these individuals harness the power of Intel technology to shape the future of gaming.
Each episode unveils the unique stories of these experts, showcasing their creative processes, challenges, and triumphs while emphasizing the pivotal role of Intel products in their work.
Through intimate interviews and behind-the-scenes footage, INTEL IN PROCESS offers an exclusive look into the diverse and innovative ways in which these individuals harness the power of Intel technology to shape the future of gaming.
SIX
Countries
18
Episodes
800k
Viewers
FORCECON 2022
The first-ever FORCECON 2022 convention, centered around Innovation, Technology, and Gaming, commenced with a collider event on May 24-25. The primary objective was to foster collaboration among the military, industry, and academia, aiming to address some of the most challenging issues in force development, installation, and mission support within the military sector.
At FORCECON 2022, Bento produced the Halo: Infinite Armed Forces Esports Championship featuring the Air Force, Army, Coast Guard, Marine Corps, Navy, and Space Force—a cross-branch competiton officially sanctioned by the US Armed Forces Sports.
At FORCECON 2022, Bento produced the Halo: Infinite Armed Forces Esports Championship featuring the Air Force, Army, Coast Guard, Marine Corps, Navy, and Space Force—a cross-branch competiton officially sanctioned by the US Armed Forces Sports.
SIX
Branches of the US Military
5,000+
Concurrent
Viewers
Viewers
CUSTOM
CG Graphics
BLIZZARD ARENA
STAGE 5
Constructed within the historic Burbank Studio, the Blizzard Arena served as a versatile broadcast facility, emerging as one of the most extensive esports production studios globally.
Hosting events such as the Overwatch League, TESPA Collegiate Series, and WCS Starcraft for over three years—the studio became a hub for esports excellence and technological advancement.
Pioneering the use of the Blizzard Arena for live broadcasts, the Bento team not only marked themselves as the second team to leverage this cutting-edge facility but also became the first to produce a syndicated weekly show, introducing new technologies and workflows to Activision Blizzard over their three-year tenure.
Hosting events such as the Overwatch League, TESPA Collegiate Series, and WCS Starcraft for over three years—the studio became a hub for esports excellence and technological advancement.
Pioneering the use of the Blizzard Arena for live broadcasts, the Bento team not only marked themselves as the second team to leverage this cutting-edge facility but also became the first to produce a syndicated weekly show, introducing new technologies and workflows to Activision Blizzard over their three-year tenure.
15M+
Unique Viewers
100+
Broadcast Days
7
Unique Esports
IRONMOUSE LIVE
AT ANIME EXPO
A VTuber, short for Virtual YouTuber, is an online creator who uses a virtual avatar—often 2D or 3D animated through motion capture—to produce videos and content on various platforms.
Award-winning VTuber Ironmouse's live appearance at Anime Expo was executed with precision, showcasing the intersection of virtual and real-world experiences. Hosted by VTuber agency VShojo, the event posed a notable technical challenge—involving a live two-way video call with a remote, virtual influencer amidst the inherent difficulties posed by unreliable trade show internet.
With extensive experience in virtual studio broadcasts, Bento's seamless technical operation demonstrated proficiency in managing complex scenarios within the realm of virtual content creation.
Award-winning VTuber Ironmouse's live appearance at Anime Expo was executed with precision, showcasing the intersection of virtual and real-world experiences. Hosted by VTuber agency VShojo, the event posed a notable technical challenge—involving a live two-way video call with a remote, virtual influencer amidst the inherent difficulties posed by unreliable trade show internet.
With extensive experience in virtual studio broadcasts, Bento's seamless technical operation demonstrated proficiency in managing complex scenarios within the realm of virtual content creation.
50,000+
In-Person Impressions
200+
Attendees Greeted
1
Talented Mouse
Cloud9 studio
Cloud9, a leading esports organization fielding teams in games like League of Legends, CS:GO, and Smash—sought to enhance its production capacities by engaging Bento for the development of their broadcast studio.
Collaborating closely with the C9 content team, Bento orchestrated the design, conceptualization, and construction of a dedicated studio space. This encompassed formulating a procurement list and collaborating with the streaming team to establish a sophisticated yet user-friendly control room equipped with professional-grade broadcasting equipment.
Collaborating closely with the C9 content team, Bento orchestrated the design, conceptualization, and construction of a dedicated studio space. This encompassed formulating a procurement list and collaborating with the streaming team to establish a sophisticated yet user-friendly control room equipped with professional-grade broadcasting equipment.
400+
Production Days
2019
Date Built
9
Clouds